Wednesday, April 23, 2008
Mission 7: Clockwork Repairs
At the start talk to G. He will tell you about the broken clock tower and then tell you to look at the screen for the snow forts. You will see Herbert yank out the main gear in the clock tower and Klutzy will pull off the target. When you get out of that screen G will talk a little more and then send you off. Start by going to the town and talking to the Rookie agent from Case of the Missing Coins. Say any of the things to him and then say “I have been looking for a picture of the gear!” and he will give you one. Now go to the beach. Scroll to the left until you see 2 penguins lounging. Pick up the green pail that is in between them. Next go to the dock. You will see 2 blue penguins. One has a target that looks strangely familiar right? It is from the clocktower! Talk to them and say “Wow where did you get the target?” they will say they saw a crab walking with. He dropped it so they picked it up. Then say “Sorry guys I have to take that with me”. They will say that you are a red team spy. To get the target you have to hit it with a snowball 3 times. Say Alright. You will go into a mini game. Hold the mouse to charge power and then click to throw your snowball. Once you get the target go to the snowforts. Talk to the construction worker and he will say a lot of big words. Then click on the clocktower so you go behind and put the target on. Get out of that screen and take out your green pail. Click any where on the snow to fill it up. Now go back to HQ. Look over at the Invention Cabinet and click on the midle Cabinet’s lock. Use the spy code to type in KEY. It will open allowing you to take the electro magnet. Now go to the iceburg and look around until you see an ice cube floating just out of your reach. It has the Clock Tower spring in it! Use your electro magnet to get it. Then go back to HQ and go into the Gadget Room. Look over to the left at the Test Chamber. Put your Spring-Ice Cube on the conveyer belt and pull the lever. Then push the Fire button to melt the ice away. Now go back to the Snow Forts and put the spring into the Clock Tower. Next go to the Pizza Parlor. Pick up the sheet of music that is next to the Piano. Go to the Stage. Look over until you see the piano. Click on it. Put your music where right over the keyboard. Play the colored notes in the correct order. This will make the yellow puffle come out. Leave the piano screen. Give the puffle the poster of the Gear. Then give it the snow IN THAT ORDER! It will make a gear out of the snow. Go back to HQ. Go back into the Gadget Room and put your Snow-Gear into the test chamber by putting it on the conveyer belt and pulling the lever. This time push the Snow button. It will turn the gear to ice. Now look over to the left until you see the shelf of inventions. Take the Life Preserver. Go to the Dock. Give the Life Preserver to the 2 blue penguins and they will thank you for a replacement target. Now go to the Snow Forts. Put your ice gear in the clock tower to fix it. Leave the clock tower screen and Herbert will call you on your spy phone. He will say that the clock was only the first stage. While you were fixing it he was putting the second stage into action. Then G comes. He says good job and he will probably call you again soon. You then get your medal. And a bonus gift for giving the replacement target to the blue penguins. They made you an honorary member of the Blue Team! You Win!!
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3 comments:
i am est perfect also mimo is on now! i will advertise you after i put the post about the new pin up thanks
that was me up there sorry i accidentally put anonymous
Thanks!
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