Wednesday, April 23, 2008
Mission 7: Clockwork Repairs
At the start talk to G. He will tell you about the broken clock tower and then tell you to look at the screen for the snow forts. You will see Herbert yank out the main gear in the clock tower and Klutzy will pull off the target. When you get out of that screen G will talk a little more and then send you off. Start by going to the town and talking to the Rookie agent from Case of the Missing Coins. Say any of the things to him and then say “I have been looking for a picture of the gear!” and he will give you one. Now go to the beach. Scroll to the left until you see 2 penguins lounging. Pick up the green pail that is in between them. Next go to the dock. You will see 2 blue penguins. One has a target that looks strangely familiar right? It is from the clocktower! Talk to them and say “Wow where did you get the target?” they will say they saw a crab walking with. He dropped it so they picked it up. Then say “Sorry guys I have to take that with me”. They will say that you are a red team spy. To get the target you have to hit it with a snowball 3 times. Say Alright. You will go into a mini game. Hold the mouse to charge power and then click to throw your snowball. Once you get the target go to the snowforts. Talk to the construction worker and he will say a lot of big words. Then click on the clocktower so you go behind and put the target on. Get out of that screen and take out your green pail. Click any where on the snow to fill it up. Now go back to HQ. Look over at the Invention Cabinet and click on the midle Cabinet’s lock. Use the spy code to type in KEY. It will open allowing you to take the electro magnet. Now go to the iceburg and look around until you see an ice cube floating just out of your reach. It has the Clock Tower spring in it! Use your electro magnet to get it. Then go back to HQ and go into the Gadget Room. Look over to the left at the Test Chamber. Put your Spring-Ice Cube on the conveyer belt and pull the lever. Then push the Fire button to melt the ice away. Now go back to the Snow Forts and put the spring into the Clock Tower. Next go to the Pizza Parlor. Pick up the sheet of music that is next to the Piano. Go to the Stage. Look over until you see the piano. Click on it. Put your music where right over the keyboard. Play the colored notes in the correct order. This will make the yellow puffle come out. Leave the piano screen. Give the puffle the poster of the Gear. Then give it the snow IN THAT ORDER! It will make a gear out of the snow. Go back to HQ. Go back into the Gadget Room and put your Snow-Gear into the test chamber by putting it on the conveyer belt and pulling the lever. This time push the Snow button. It will turn the gear to ice. Now look over to the left until you see the shelf of inventions. Take the Life Preserver. Go to the Dock. Give the Life Preserver to the 2 blue penguins and they will thank you for a replacement target. Now go to the Snow Forts. Put your ice gear in the clock tower to fix it. Leave the clock tower screen and Herbert will call you on your spy phone. He will say that the clock was only the first stage. While you were fixing it he was putting the second stage into action. Then G comes. He says good job and he will probably call you again soon. You then get your medal. And a bonus gift for giving the replacement target to the blue penguins. They made you an honorary member of the Blue Team! You Win!!
Tuesday, April 1, 2008
Mission 6: Questions for a Crab
Start by talking to G. He will activate the crab translator. Watch as the crab escapes. Chase after him! Go through the door into the main HQ to see the crab go threw the door to the sport shop. Follow and watch it go out into the ski village. You will then see it jump ontp the Ski Lift. Go up the mountain to see the crab jump off a cliff. Follow it! You will then tumble down the mountain. When you get down it says that you lost your map. If you try to use your spy phone it says it broke in your fall. Look around. You are probably thinking that this looks familiar. It should because it is the same place you were at when you crashed the sled in the 2nd mission. Watch as the crab goes into the next clearing. Follow. You will notice that the O berry bush has been stripped of it's O berries. You will now see the crab go over to the river place. Instead of following look to the right. And go to the learing where you can see a tree stump. There you will find your old friend the black puffle. He is hungry. Go into the clearing on the left. There is a big bag of O berries hanging near a tree! Cut them down using your spy phone scissors. Grab the bag and go back to the puffle. Give him an O berry. Now go back to the clearing with them bare bush and follow the crab to the river. You will see him go over to the cave. Follow him. Watch as he goes threw the flap. Now take out an O berry and throw it through the flap.(Just take it out and click on the flap). The puffle will go get it and then open the door. Follow him into the cave. When you get in a cage will fall on you and the puffle's eyes will bug out and he will hide behind a rock. Just when the Polar Bear comes out. He also has your spy phone! Then he brings out a flip chart and tells you his life story. He starts by giving you his name and where he was from. He says that he left his home many months ago. He says he wanted to find somewhere warm to live. So he says he got on an iceburg. And drifted for a loooooong time. Finally he sees land! It is club penguin! But before he could reach shore his iceburg tipped! He then says that Klutzy came to his rescue! He then says how he hates the loud noise and bright lights penguins are always making. He then explains how he wants to chop down the ski lodge and use it for a bonfire! Then he leaves with Klutzy who is riding a huge "Chop Down the Ski Lodge" machine. Then your black puffle comes back out. Look to the right and you will see the cage lift. Take out an O berry and put it in the switch that is on the right so the puffle will turn on the water. Then put an O berry on the metal thing that the water is going into. Put it on the side that is tilting up. Last put an O berry on the little platform that is held up by ropes. Now you are out of the cage. Look to the left and pick up the anchor. Look to the left a little more and grab the rope that is hanging on the wood. Combine the rope with the anchor to form a makeshift grappling hook. Keep going left and pick up the hot sauce that is on the table and grab the Magnet 3000 plans that are hanging on the wall. Then go left to see the door. Open it and large snow clump will block your way. Combine the hot sauce and an O berry to make a hot O berry. Give it to the puffle and he will go crazy! Eventually burning a hole threw the snow clump. Now go outside. Look left and go back to the river. Then look right and go back to the clearing with the bare bush. Then look to the right past the stump clearing and go to the last clearing on the right. Then click on the steep cliff that is on your left. Use the grappling hook to get to the top. Go down the ski lift into the ski lodge. Go out the Ice Fishing door to find Herbert trying to fix his machine. Wait for him to say that he wished he had a seweed pizza. Now to the pizza parlor. To get there go to the dock then the town then the snow forts and finally to the plaza. Talk to the guy at the counter and ask him for a seaweed pizza. Go back to the ski lodge. Go out back again and put the pizza right next to Herbert. Put it there by taking it out and clicking on him. While he is eating it flip the switch on his machine. When he is done he says to Klutzy that he has fixed it. He turns it on and it goes backwards because you flipped the switch. It then breaks the ice behind them and they fall in. They both come out on the other side but the machine is history. Then G comes over and gets a call on his spy phone. It's Herbert. For you. He gets mad and yells at you then leaves. Then you can give G the magnet 3000 plans. He says you did a great job! You will see the black puffle still on fire streak across the sky in the backround. You win!
Mission 5: Secret of The Fur
Start out by talking to G. He will say his "Fur"enscic analyzer is jammed. Click on the analyzer and take out your spy phone. Use the comb to comb the hair in the slot. The machine will analyze it and say it is a pink puffle hair. Exit that screen and G will talk to you again. Take the white frur and put it into the analyzer. It will identify 3 substances you need to find. Jetpack fuel, Hot chocolate and hot sauce. First go to the coffee shop and talk to the guy cleaning up the mess. He will tell you he saw a monster and show you a picture of it. Also he asks you to fix his hot chocolate machine. Click on it. Take out your spy phone and use the wrench to screw on the milk nozzle. Also turn the switch on the side to "hot". Next take the cup that is on top of the hot chocolate machine. Then go to the pizza parlor to find another mess! Talk to the guy cleaning it up and he will tell you about some monster that sounds a lot like the thing the coffee shop person described for you. Ask him if you can take some samples and grab a chocolate and a hot sauce. Now you have 1 of the 3 items you need. Hot Sauce! Also talk to him again and say if there is anything you can do to help. He will say that you could deliver the pizza on the counter to a penguin at the ski lodge. Go and do that. While you are in the ski lodge take the candle from the holder that is next to Mullet. The penguin you need to deliver pizza to is in back ice fishing. He will thank you and countinue fishing. Now go back to the coffee shop. And click on the machine again. Pour your chocolate sauce into the top and put your mug underneath. Push the button to get your second of the three items. Hot Chocolate! Now go back to the HQ. Go into the gadget room. Look over to the left a little and pick up the AC 1000. Now go to the lighthouse beacon. Use the AC 1000 to blow the jetpack fuel which is by the jetpack launchpad, closer to you. Next use the scissors on your spy phone to snip it down. Now you have all 3 items! Go downstairs. Go over to the left past the penguins and pick up a net. Then go over to the boat and take the rope. Combine the net and rope to make a trap. You'll need it. Now go back to HQ and talk to G. Put all of the ingredients into the tube thing that is leading to the goggles. Then take the goggles and put them on by clicking on them. Go to the ski lodge. Go out the back door to the ice fishing place. You will see a big scary shadow. Set up your trap by taking it out and clicking on the near by tree. Now put your candle on to the trap. A crab will come get it and you will trap him. take the white fur the shadow leaves behind when he runs and grab the crab who is in the tree. Go back to HQ and talk to G. Give G the crab. Then put the fur into the analyzer. Exit the screen and G will talk to you to end the mission! Good work agents!
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